![]() ![]() ![]() Midnite: We usually try to keep a reference on all the Battle Network sprites, arts and such so we can keep a good feel of the series. What was it like building the sprites of new characters with initially only the concept art as your basis – especially with the fan-submitted character that won the contest? Is it a difficult process turning a drawing into a digital sprite? This one goes to the art department (Winds and Midnite for the most part). Midnite: Battle Network Pixel artists aren’t as bountiful as they were a few years ago, haha… It’s hard to give a real estimate because we tend to change our minds a bit on what needs (new) music and what doesn’t, but a good portion of the stuff that gets reused is done so that makes up a lot of it. SoulRed12: Well, the music I’d say is about half done, yeah. I can’t exactly say how far the full-game is, but for sure we will give more information on that as time progresses. However making graphics takes time… especially with only a few pixel artists. We just need graphics to complete the rest. My best answer is that the majority of the programming content in terms of major add-ons is completed. The story is also completed, while the actual programming of it is not. The base engine is pretty much at 100%, while the music is somewhere around half, I think (Soul, correct me here). MaxRock: It is best to look at this in terms of a divided percentage. About how much of the full game in total is currently in development as of now? The 4th build of the demo was released at the end of last year if I recall. MMBNChronoX has been released in a series of demos that have gotten increasingly complex over time. Chrono X fits to us, but it’s a name that has a lot of in-game meaning - something that you’ll need to play the game to really understand. We looked at everything we were going to do, our power-up system, our plot references, and so on and so forth. Many people felt Battle Network 6‘s story was lacking in some aspects, especially when you compare it to the original finale of the series - Battle Network 3.Īs for the name? It was sort of the best idea for a name that came to our minds. Not only that, but also I want to create an intriguing story worthy of looking an entry to the series, but a climactic one as well. What I personally aim to do as the writer is to show how they get into that position character-wise. We all saw how Lan and his friends ended up 20 years later and that’s all well and good. The aim is to create a good ending for the series, story-wise at least. Killer336: Chrono X is supposed to be a theoretical sequel entry into the Battle Network series. So to begin, What is “Chrono X” exactly? Where does this name come from? So my first couple of questions are kinda general and anyone is welcome to answer them. Windsofthepast: I’m Windsofthepast, I’m just a graphics guy. ![]() Midnite: I’m Midnite, I’m the current art director of sorts. SoulRed12: I’m SoulRed, and I’m the game’s musician. MaxRock: I’m the leader and also the programmer of CX project. I do my best to handle any managerial-type work. Killer336: I’m Killer336 and I’m the co-leader and writer for Chrono X. You can read the transcript below and keep an eye out for an EXCLUSIVE REVEAL at the end of the interview!ĭamien: Hello Everyone, I’m Damien, writer at The Geek Generation, and thank you all for joining me. Who do we have here representing MegaDude’s Productions in this interview? I had the privilege of interviewing members of MegaDudes Productions, the force behind the project. MMBNChronoX is currently in the developmental stage for PC and recently released it’s 4th demo which can be found here. ![]() Many projects have been created to fill this void, but none have progressed as far as MegaMan Battle Network Chrono X. However, it left many unresolved questions and many fans demanded a 7th game. The battle RPG series spanned 6 main games for the GameBoy Advance and was concluded with an epilogue at the end of the sixth game. The MegaMan Battle Network series exists as an alternate timeline from the Mega Man Classic universe where the internet (rather than robotics) has advanced exponentially. Damien sits down to interview the team behind MegaMan Battle Network Chrono X, and delivers an exclusive reveal for the upcoming fan-made game! ![]()
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